In 1996, my local library held an event with the presence of the town's mayor, in order to announce they were installing dial-up connections through a partnership with a local company. I was 11 years old and very lucky to have this kind of Internet connection at home, but I knew that enabling more people to go online was a big deal, which would make my experience more relevant.
As an avid reader, I thought, it is great that these grown ups with a catalog of books and other materials can get in on the web as well. My guess was that this can only expand the amount of resources, people and ideas that I can reach through search engines. I remember thinking back then, if the Internet would be a book, it would be quite a short one. There wasn't a lot of content.
So I chose to stay positive, even if a little part of me felt invaded by adults, as web browsing was until then a rebellious act against the powers that be. Keep in mind that anyone over 30 years old would not really understand what the Internet was about.
Back then, I knew the web was about to change the minute that traditional institutions and companies got the hang of it. I had to trust that even if they were about to bring a horrible and humongous amount of advertisements with them- we'd still be ok with our online experience. It could still be about finding content and building things with it.
This helped me learn that in order to enable and facilitate learning, one must build a fabric of trust around experiences, whether online or offline. And establishing this trust is very difficult with the technologies of the web as we knew it. But there is change on the horizon.
People are nowadays using words like "metaverse" and "web3" to describe technologies and processes that enable people to connect and exchange value. Most likely, these experiences are marked by a decentralized method of keeping the score, or ledger, so that all members of a community are able to trust the activity around them.
Working on the web3 in 2021 feels a lot like coding websites did in 1996: it often results in looking at your screen wondering about one problem for too long, because you are in uncharted territory, and there are no quick fixes to what you want to accomplish.
It is precisely in that journey of acknowledging the gap between where we are, and where we want to be, that we realized we needed the concept of a virtual library. A place for common good, unburdened by the commercial pressures of what the main product, Wayports, should become.
This is what The MacLane Library has to be, with an agnostic view on the type of virtual world, its mission is to create more value for its members. So it made total sense to us to spin The MacLane Library (MCL) off into its own Decentralized Autonomous Organization (DAO).
As of today, the MCL is a DAO, and this means you can acquire the MCL token and be a direct owner of the organization. As an owner/holder of the token, you are part of our governance model, which means you can make proposals or submit a challenge to a decision you might not agree with. In this case your challenge will go through an entire on-chain court system where other members can vote to take action together with you.
As we grow and evolve, the idea is that our members can take The MacLane Library in the direction that they see fit. Our vision is to have a networked virtual library with no frontiers, where members able to connect, learn and obtain rewards for their contributions. Thanks to being a DAO, everything is transparent and auditable, on-chain for members to see.
Just like in 1996, we have to embrace the change that results from mixing in crowds with different objectives and preferences, this time around we have the tools to facilitate decision making in a transparent way. Intent was a lot harder to predict in the 90's, and if you think about it, the new era is all about taking people further by removing old structures that would otherwise put up a wall between intent and value.
We hope compensation can always meet actions for the impact these have generated in our community. This is a significant mark of a web3 experience, since creation of content is so accessible yet the economies of the web2 aren't there to support creators, and make careers out of all that talent. We think of this as a great effort to meet that moment. It makes sense that we would want to enable those experiences in several different places or subsets of virtual communities, to go where people play and learn, and I can't wait to see what we'll build together.